Arena Weaponの必須ratingが1850に決まるようです。
さらにArena Shoulderにも2000ratingが設定され
上位rank者だけの外見的特権を持たせる仕様になりそうです。
ソース
Well to start we'll just let everyone know that the arena RATINGS (not the number of points they'll cost) required to purchase the season 3 items will be 1850 for the weapons, and 2000 for shoulders. The rating will not be required to continue using the item, only to initially purchase it.
Season 3のWeaponに必要なratingは1850になり、shoulderに必要なratingを2000に設定します。Itemを買うのに必要なpointであり、装備するのには必須ではない。
※以下、抜粋
The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished.
どのItem Setでもshoulderは外見的に最も目立ち、その特色から魅力的な外見のパーツを制作しています。その外見は、playerの功績を象徴するために存在させたいため、Arenaでも上位rank者へ外見の特権を与えたい。
さらに、item目当てのため上位rankのチームに参加して
item購入を防ぐためにplayer個々にratingが導入されるようです。
This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards.
低いratingで稼いだpointを、高いratingのチームに参加してitemを購入する問題が生じます。これを防ぐために個人ratingを2.3で導入します。これは既存のratingとは個別のplayer固有のratingになります。Ratingはteam ratingと同じ計算式で加算され、参加した試合のみ適用されます。RatingはPvPのタブで確認ができます。Player固有のratingはitemを買うときの必須ratingに適用され、season終了時に受け取る報酬にも適用されます。
PR